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Let me be the first to Congratulate Kloe on her triumphant return to RMN!
Xenogears 2D Remake - Help Request (MV)
Well aware of the age of this thread but came here to wish the dev well in getting the most out of that "Show Scrolling Text" button nonetheless.
Screenshot Survival 20XX
author=McTrickyauthor=CrazeThe only way I can think of how to do this is to change the Windowskin mid-game, but I'm not sure how I would go about doing in VX Ace/
mctricky, i'd just include the option in your game to swap between the golden and white fonts. i have a hard time distinguishing colors and the white is FAR easier for me to read.
edit: and DEFINITELY the bigger one. the smaller one is painful
Himeworks has a windowskin changer script.
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RPG Maker 28th Birthday
author=Libertyauthor=SgtMettoolYou must have worked on the game during the event period. You can't just take something from a game you're not touching and then throw it in, else we'd get people throwing 20 boss battles from all their old, unloved and untouched projects at us.- Release a boss battle that must be part of the project that you worked on during the event. You may take an older game and use it to create the boss battle in.So can we take an older game that we've finished previously and use it to make a standalone boss fight? 'cause if that falls within the rules, that sounds neato.
Ah, I was more or less asking if games that were previously finished were eligible, and not just ones that were never considered complete. Meaning, if you can take the old completed game and release a new boss fight for it, provided you made that boss fight during the event period.
RPG Maker 28th Birthday
- Release a boss battle that must be part of the project that you worked on during the event. You may take an older game and use it to create the boss battle in.
So can we take an older game that we've finished previously and use it to make a standalone boss fight? 'cause if that falls within the rules, that sounds neato.
License question about an asset pack
Many asset packs have Terms of Use, whether that be crediting the artist, encrypting the game files, including a Creative Commons license, or other such things.
It's different than if you're personally commissioning or contracting a person to make assets exclusively for you. Which, in most instances, you have a lot more say in how the assets are used. But with an asset pack you're using resources that the artist made on THEIR terms.
Also not crediting artists is a Not Very Nice thing to do regardless.
It's different than if you're personally commissioning or contracting a person to make assets exclusively for you. Which, in most instances, you have a lot more say in how the assets are used. But with an asset pack you're using resources that the artist made on THEIR terms.
Also not crediting artists is a Not Very Nice thing to do regardless.














